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E' disponibile finalmente la patch nella versione 1.3 per Warrior Kings. E' infatti possibile scaricare la patch in versione italiana al seguente indirizzo:
Download
Queste sono invece le novità per la patch:
General Fixes:
- Fixed : LaserLock copy protection issue
- Fixed : Sound not playing on SoundBlaster 128 PCI cards under Windows 98
- Fixed : Being able to click through the intro AVIs
- Fixed : A number of seemingly random crashes.
- Fixed : Multiplayer Chat window being enabled after a player has entere
"Spectator Mode"
- Added : "Game Speed - Fast/Normal/Slow" messages in-game
- Added : "Game saved successfully" message in-game
- Added : "Profile already exists..." message to Front End
- Fixed : in game save menu now automatically populates the "save as" edit box
with the correct level name.
- Added : Hint on Diplomacy button
- Fixed : Serious slowdown when training large numbers of units.
Gameplay Fixes:
- Fixed : characters occasionally disappearing when being ungarrisoned, particularly from Churches
- Fixed : Problems with sight range that causes objects like Towers sometimes not firing
- Fixed : A couple of issues with the pathfinding, particularly to do with formations attacking buildings
- Fixed : Units being killed when garrisonned
- Fixed : Minimap clicking still being active even when minimap is disabled
- Fixed : Dedicated server issues (chat window, economic interface etc).
- Fixed : Height of building considers depth of foundations underground (archers now lob at dock foundations)
- Fixed : Palaces & Forts lob properly
- Fixed : Tributes window being disabled when player still had at least 1 Trading post
- Fixed : Tributes reset if resources offered exceed resources available
- Fixed : Watchtower can now be re-garrisoned after evacuation
- Fixed : Invisible Garrisonned units taking part in normal combat
- Fixed : Units interacting with buildings (attacking and training) from great distances
- Fixed : Chat window still being active once you've entered Spectator Mode
- Fixed : Campaign Selection window not remembering which Campaign you've selected
- Fixed : Siege Weapons now do not fire on idle if on 'hold fire'.
- Fixed : Correct priest costs at the church.
- Fixed : Characters not dying when starving Fixed.
- Fixed : Cannot train past training capacity.
- Fixed : All Cut scene lock ups fixed
- Fixed : Only One Abaddon & Michael At a time per player
- Fixed : Machine Gun Corsairs have been stopped....
- Fixed : Greek Fire Trebuchets do damage to units (10m radius)
- Fixed : Trebuchets do damage to units around the thing they hit.
- Fixed : Supply Wagons/Forts do not resupply magical units.
- Fixed : Farms destroyed by mangonels & Trebuchets
Gameplay Tweaks:
- Tweak : Buildings now always burns to the ground
- Tweak : Multiplayer game population limit now 2000 (used to be 500)
- Tweak : Wormwood sends attack notification.
- Tweak : Training now faster in multiplayer.
- Tweak : Merchants trading at enemy Trading Posts doesn't get such a brutal amount of gold!
- Tweak : Formation of hand to hand units told to attack a unit will not target any buildings.
- Tweak : Cog can be repaired at dock (Have to switch cursor)
- Tweak : Unable to Possess some of the higher level Units.
Level Fixes:
- Fixed : Telamagna!: Savegame bugs
- Fixed : Telamagna!: Kang Manor no message when destroyed after being taken over.
- Fixed : Telamagna : Cheaty side route now no longer easy to win on.
- Fixed : Knights of The Sacred Sepulchre & Telamagna!: Cathedral now has enough Piety for Acts Of God.
- Fixed : Sneaky Succubi: Vericundi messages fixed.
- Fixed : Rescue Tomas: Cut scene lock ups fixed.
- Fixed : Angland Invaded: Enemy AI Tweaked.
- Fixed : Angland Invaded: -500 Wood cart fixed.
- Fixed : Flight To Angland & Siege Of Mordonis: Multiple Character Creation Fixed.
- Fixed : Flight To Angland: Tribute Cart bug
- Fixed : Tharingian Wilds: Correct levels unlocked after finishing level.
- Fixed : Slowest Levels Optimised.
Art Fixes:
- Fixed : Many '?' removed due to missing animations.
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